维塔士欢迎最新从事过游戏开发工程师等行业的优秀人才加入我们,上海维塔士电脑软件有限公司将为您提供广阔的发展平台!
Responsibilities:
Material creation and refinement.
Daily support for Art and Tech teams.
Problem solving for key production issues.
Recognizing inefficiencies and pipeline issues and identifies solutions.
Enabling other team members to achieve tasks in an efficient & consistent manner.
Developing tools & scripts for 3rd party software (Max, Photoshop) and in-house tools.
Creation & maintenance of documentation for Technical Art features and tools to provide for the team.
Liaise between Art and Engine programming teams on a daily basis to facilitate production needs.
Regularly profile scenes and highlight/address issues with relevant individuals.
Qualifications:
3+ years games industry experience, having worked on at least one shipped AAA title.
Understanding of physically based rendering (PBR), lighting and shading.
Experience in creating shaders.
Solid understanding of optimization techniques.
Knowledge of 3dsmax or Maya and Photoshop toolsets.
Able to troubleshoot day-to-day art production issues.
Excellent communication skills both written and verbally.
Strong problem solving and trouble-shooting skills.
Strong interpersonal skills, work well with teams from various disciplines.
English language skills are required.
Bonuses:
Console or mobile development experience is a plus.
Understanding of 3D Math functions (linear algebra & vector maths) for real time graphics.
Scripting experience, e.g. Python, MEL, Max Script is a plus.
HLSL experience is a plus.
Experience with middleware such as SpeedTree, Simplygon, FaceFX, Allegorithmic Substance, etc. is a plus.
Experience with profiling tools such as PIX.
Portfolio:
A portfolio is required for this position. There is no specific format, but it has to be representative, showing your skills and experience. When submitting individual pieces scripts, images or videos, you must submit a document explaining your contribution and the nature of the piece, e.g. title, software used, professional or personal work, purpose of the script, etc.
职责:
材料的创造与提炼。
为美术和技术团队提供日常支持。
解决关键生产问题。
认识到效率低下和管道问题,并确定解决方案。
使其他团队成员以高效一致的方式完成任务。
为第三方软件(Max, Photoshop)和内部工具开发工具和脚本。
创建和维护提供给团队的技术美术功能和工具的文档。
每天与美工和引擎编程团队保持联系,以促进生产需求。
定期介绍场景,突出/解决相关人员的问题。
资格:3年以上游戏行业经验,至少开发过一款AAA游戏。
理解基于物理的渲染(PBR),照明和阴影。
有创建着色器的经验。
对优化技术有扎实的理解。
了解3dsmax或Maya和Photoshop工具集。
能够解决日常的美术制作问题。
优秀的书面和口头沟通能力。
较强的解决问题和解决问题的能力。
良好的人际交往能力,能与不同学科的团队合作。
具备一定的英语语言能力。
有主机或手机开发经验者优先。理解三维数学函数(线性代数和向量数学)的实时图形。有脚本编写经验,如Python, MEL, Max Script优先。有HLSL经验者优先。具有SpeedTree, Simplygon, FaceFX, Allegorithmic Substance等中间件经验者优先。具备PIX等分析工具的使用经验。
这个职位需要一个投资组合。没有具体的格式,但必须具有代表性,展示你的技能和经验。在提交个人作品(脚本、图像或视频)时,您必须提交一份文件,说明您的贡献和作品的性质,例如标题、使用的软件、专业或个人作品、脚本的目的等。
五险一金 员工旅游 年终奖金 专业培训 餐饮补贴 弹性工作 定期体检 带薪年假 节日福利 周末双休